Your fastest route to real-time
Project Lavina, currently in beta, is a technology for exploring and manipulating V-Ray scenes in real-time within a 100% ray-traced environment. Getting a scene ready for realtime is really time-consuming and difficult, but with Project Lavina users export and load their V-Ray scenes (.vrscene) to explore them immediately in real-time. No wasting time on optimising geometry, unwrapping UVs or light baking. Once in Lavina, users have the freedom to define and recall views and scene states, create immersive experiences and better communicate their designs.
Live Webinar: Introducing Project Lavina, beta
22 July, 2020, 18:00CET
Want to find out more? Join Chaos Group’s Lon Grohs and Simeon Balabanov, as well as guest speaker Attila Cselovszki from Brick Visual, to learn more about Project Lavina, see it in action and understand how it fits in your architecture workflow.
In this webinar you will see:
– An overview of Project Lavina, its benefits and use cases
– A quick demo, including how to open a project, have a look around, make changes and bring your project back to your original content creation tool
– How Brick Visual is testing and using Lavina in their workflow
– Q & A
More info about the webinar.
Simeon Balabanov - Product Manager, Project Lavina, V-Ray for Unreal, Chaos Group
Lon Grohs - Director Creative & Communication, Chaos Group
Attila Cselovszki - Chief Development Officer, Brick Visual