3D Modelling
Polygon, NURBS, and subdivision surface tools for building characters, props, and environments with precision. Smart Extrude and Boolean modelling accelerate complex hard-surface work.
The industry-standard 3D animation, modelling and VFX toolset trusted by the world's leading film and game studios.
The industry-standard 3D animation, modelling and VFX toolset trusted by the world's leading film and game studios. Autodesk Maya is the professional benchmark for character animation, 3D modelling, simulation and rendering.
Maya sits at the heart of creative pipelines across the globe, on Academy Award-winning films and blockbuster video game titles. The toolset covers polygon and NURBS modelling, AI-assisted motion generation, Bifrost multi-physics simulation and fully integrated Arnold rendering, all in a single production environment built for scale.
Storm FX supplies Autodesk Maya to media & entertainment and education teams across Australia and New Zealand. We'll talk through licensing, hardware and pipeline fit before you commit.

Polygon, NURBS, and subdivision surface tools for building characters, props, and environments with precision. Smart Extrude and Boolean modelling accelerate complex hard-surface work.
Industry-leading rigging tools including HumanIK, advanced skinning, blend shapes, and a fully redesigned Time Slider. Motion capture integration and the AI-powered MotionMaker generate high-quality character movement quickly.
Visual programming environment for creating physically accurate simulations. Explosions, ocean surfaces, cloth, fluids and particle effects, all without writing code.
GPU and CPU path-tracing renderer fully integrated into Maya, with real-time Arnold Render View and LookdevX material authoring for physically accurate lighting and materials.
Native USD support for managing complex multi-asset scenes across teams and across software, with full interoperability for studio pipelines.
Python 3 and MEL scripting, Flow Production Tracking (ShotGrid) integration, and Unreal Live Link for real-time preview in Unreal Engine.
Maya sat at the centre of the animation pipeline, with environment modelling supervisors using it to build the film's richly detailed cityscapes and populate them at scale.
VFX supervisors used Maya to craft hundreds of complex flight sequence animation shots, crediting the software's depth of rigging and simulation tools for enabling believable aerodynamic movement.
Lead character animators rely on Maya's MEL and Python tool development capabilities to build custom studio workflows tailored to each production's specific requirements.



Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.
Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.