Industries

Media & Entertainment.

Tech powering Australia's screen, games and content industries.

Needs & problems we solve

What this sector is up against.

01

Deadlines don't move

Render capacity, licence pools and storage throughput all have to hold when delivery dates compress. Storm FX sizes pipelines for peak crunch, not average load.

02

Pipelines are chains

Film, television, music, video games and digital media all run on the same chain of kit. Studios, broadcasters, streaming services, game developers and content creators need high-performance workstations, render farms and tools like Autodesk Maya, Unreal Engine and Pixar's RenderMan. One weak link holds up the lot.

03

Talent expects pro tools

Studios hire on Maya, Nuke-class compositing and RenderMan-grade output. Licensing that scales up for a show and down after delivery keeps overheads honest.

Common vendors & technologies

The stack we bring to media & entertainment.

Use cases

How it plays out in practice.

Episodic VFX delivery

Episodic VFX delivery

A mid-size studio scales render licences and farm capacity for a 10-episode order, then contracts after final delivery.

Virtual production review

Virtual production review

Directors review environments in-headset before a shoot day is booked.

Broadcast finishing

Broadcast finishing

Colour-accurate post suites with storage throughput for uncompressed 4K masters.

Other industries

We work across four sectors.

Planning media & entertainment technology?

Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.

Help Centre

Send us your questions.

Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.