Fully ray traced, in real time
Not a rasterised approximation. Vantage renders in a 100% ray traced environment at interactive speed, so what you explore is what the final frame will look like.
Real-time, fully ray traced exploration of V-Ray and Corona scenes, with no optimisation step in the way.
Chaos Vantage is a GPU accelerated renderer for exploring, presenting and manipulating V-Ray and Corona scenes inside a 100% ray traced, interactive environment. Artists drag and drop or live link a scene and start moving through it immediately, with no geometry or material optimisation, no UV unwrapping and no light baking.
It is compatible with every V-Ray and Corona integration, plus USD and MaterialX. Unlike game engine alternatives, Vantage holds real-time speed on far larger models and needs no preprocessing before you can use it.
Vantage is included in the V-Ray Collection and Corona Collection tiers, and is also available on its own. Storm FX will talk through which route makes sense for your team and what GPU hardware it wants underneath it.

Not a rasterised approximation. Vantage renders in a 100% ray traced environment at interactive speed, so what you explore is what the final frame will look like.
Drag and drop a scene, or live link it so changes in the host application appear in Vantage as you work. Compatible with all V-Ray and Corona integrations.
No optimising geometry or materials, no unwrapping UVs, no baking light. The time normally lost preparing a scene for real time simply is not spent.
Vantage maintains real-time performance on models that would bring a game engine to a halt, which matters on masterplans, infrastructure and full building models.
Beyond the Chaos ecosystem, Vantage reads USD and MaterialX, so the same assets serve previsualisation, production and post production alike.
Define and recall camera views and scene states, build immersive walkthroughs, and output close to production stills and video straight from the viewport.
Open the model with the client in the room and answer questions by moving through the space, rather than going away to render an option and coming back a day later.
Block out cameras and lighting at previz stage while already seeing close to production imagery, so decisions made early hold up later.
Produce walkthrough video in a fraction of the time a production render would take, which makes short deadline pitch work viable.



Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.
Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.