Render ready, not just modelled
Every asset arrives with materials already authored and tested, so nothing needs rebuilding before it looks correct under your lighting.
The curated, render-ready asset library that behaves the same way in every Chaos application.
Chaos Cosmos is a library of render-ready 3D models, materials and HDRI skies built to drop into a scene and look right immediately. Assets carry accurate real world scale, automatic level of detail and consistent shading, so the same asset renders identically in V-Ray, Corona or Enscape.
Cosmos is also now the delivery route for scanned materials, following the retirement of Chaos Scans as a standalone product. Scans material data is accessed through Cosmos, with editing controls in the V-Ray and Corona interfaces.
Cosmos is included with every Chaos suite tier rather than sold separately, so if you are already licensing V-Ray, Corona or Enscape through Storm FX you have it. Worth a conversation if your team is still buying asset packs elsewhere.

Every asset arrives with materials already authored and tested, so nothing needs rebuilding before it looks correct under your lighting.
The same asset behaves identically in V-Ray, Corona and Enscape, which keeps a team's output consistent even when people work in different tools.
Assets adapt their complexity to how they are used, so filling a scene does not immediately cost you interactivity.
Models are correctly sized, which sounds mundane until you have spent an afternoon rescaling a furniture pack by hand.
Chaos Scans material data is now delivered through Cosmos, with editing controls available directly in the V-Ray and Corona interfaces.
Turn a photograph into a usable material, which covers the cases where the library does not have the exact finish a client has specified.
Furniture, vegetation, vehicles and people from one source, at the right scale, without hunting through marketplaces or fixing imported materials.
When everyone pulls from the same curated library, work from different artists on the same project actually looks like it belongs together.
Scanned materials and the AI material generator between them cover most requests for a specific real world product finish.





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