Interactive Rendering
See changes to lights, shaders and geometry update live in Maya or 3ds Max. Look development happens in the viewport, not in a render queue.
Production path tracing, built into Maya and 3ds Max.
Arnold is Autodesk's Monte Carlo ray tracing renderer, built to deliver predictable, photoreal results on the heaviest production scenes.
It ships inside Maya, 3ds Max and the Media & Entertainment Collection, so studios get a production renderer without a separate pipeline to maintain. Arnold handles enormous data sets, switches between CPU and GPU without changing the look, and gives artists interactive feedback in the viewport while they work. Storm FX supplies Arnold licensing and render node packs to film, episodic, animation and archviz studios across Australia and New Zealand, alongside the Maya and 3ds Max seats it runs in.
Storm FX supplies Arnold with Maya, 3ds Max and the M&E Collection, plus render node licensing sized for your farm. We'll talk through seats, nodes and hardware before you commit.

See changes to lights, shaders and geometry update live in Maya or 3ds Max. Look development happens in the viewport, not in a render queue.
Switch between CPU and GPU rendering with matching results. Scale onto whatever hardware the farm has without re-lighting.
Memory-efficient handling of large data sets, deep instancing and procedural geometry. Arnold was designed for feature film scene complexity.
Optimised shaders and sampling for the hardest surfaces in character work, from groomed fur to subsurface skin.
Custom shaders, operators and procedurals through the Arnold API. Plugs into Katana, Houdini, Cinema 4D and pipeline tools.
Batch and farm rendering through Arnold render node packs, sized to the studio rather than per artist seat.
Studios such as Untold Studios use Arnold as the final-frame renderer across episodic and commercial work, from look dev through delivery.
Animation studios render character-driven features in Arnold for its stable, physically based results across hundreds of thousands of frames.
3ds Max users get Arnold as the default renderer for stills and animation, with the same tools used on film work.




Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.
Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.