Three Kinds of Feedback
Vibrotactile texture, fingertip force and active thermal feedback combine, so a virtual object has surface, resistance and temperature.
Touch, force and temperature in one wearable. WeArt TouchDIVER adds real tactile feedback to XR training and prototyping.
WeArt's TouchDIVER haptic devices render what virtual objects feel like: texture through vibrotactile feedback, resistance through fingertip force, and hot or cold through active thermal feedback. TouchDIVER integrates with Unity and Unreal Engine and works alongside the major XR headsets.
Storm FX supplies TouchDIVER alongside SenseGlove, matching the haptic technology to the skill being trained.
Storm FX supplies WeArt haptics to training, simulation and research teams across Australia and New Zealand. Talk to us about headset pairing and content integration before you commit.

Vibrotactile texture, fingertip force and active thermal feedback combine, so a virtual object has surface, resistance and temperature.
Actively rendered hot and cold is TouchDIVER's signature capability, opening training scenarios most haptics simply cannot represent.
SDKs for the two major real-time engines mean haptics drop into existing training content rather than demanding a new pipeline.
Pairs with the enterprise XR headsets Storm FX supplies, complementing SenseGlove where force-feedback grip is the priority.
Procedures where touch and temperature carry the learning, from industrial handling to clinical simulation, gain a feedback channel visuals cannot provide.
Design teams feel materials, textures and controls on a virtual product before tooling is cut.


Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.
Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.