Meta · Available from Storm FX

Meta Quest 3.

Capable mixed reality at a price organisations can say yes to. Meta Quest 3 is the volume workhorse of enterprise XR.

About Meta Quest 3

What it is, and why teams use it.

What Meta Quest 3 is

Capable mixed reality at a price organisations can say yes to. Meta Quest 3 is a standalone mixed reality headset built by Meta's Reality Labs division, pairing the Snapdragon XR2 Gen 2 platform with sharp pancake optics and full-colour passthrough.

A single untethered device covers immersive VR training, mixed reality design review and blended learning. Content, developer support and accessory ecosystems run deeper than for any other device, and per-seat cost stays low enough to equip a whole classroom or induction room rather than a single demo station.

Where it fits

Storm FX supplies Quest 3 for education, training and simulation, and AEC deployments across Australia and New Zealand, alongside fleet provisioning and MDM setup. We advise on fit, content pipeline and device management before anything is bought.

All Meta products
Meta Quest 3
Key features

What Meta Quest 3 brings.

Snapdragon XR2 Gen 2 Platform

Qualcomm's XR-dedicated processor delivers roughly twice the graphics performance of the previous Quest generation, running complex training scenes and design models standalone with no tethered PC.

4K+ Infinite Display

Dual LCD panels at 2064 x 2208 pixels per eye with pancake optics keep text legible and fine detail crisp, which matters for procedure training, dashboards and design review.

Full-Colour Mixed Reality Passthrough

High-fidelity colour passthrough overlays virtual content on the real room. Trainees keep situational awareness, and designers can place full-scale models in a real space.

Touch Plus Controllers & Hand Tracking

Precise tracked controllers with haptics, plus controller-free hand tracking for natural interactions in training content and kiosk deployments.

Fleet Management Ready

Managed as a fleet through Meta Horizon managed services or third-party MDM platforms such as ManageXR: app distribution, kiosk lockdown and device policy enforcement across entire headset estates.

The Broadest Content Ecosystem in XR

The Meta Horizon store and enterprise app ecosystem is the largest in the industry, and Unity, Unreal Engine and WebXR all treat Quest as a first-class build target.

Use cases

How it plays out in practice.

Education Fleets

Schools, TAFEs and universities deploy Quest 3 in class sets for immersive science, trades and health curriculum, managed centrally in kiosk mode so every session starts in the right app.

Safety & Induction Training

Industrial organisations run site inductions and high-risk procedure training on Quest fleets, using mixed reality passthrough where trainees need to stay aware of the real room.

Design Review at Full Scale

Architecture and product teams walk clients through models at human scale via Twinmotion, Enscape or Unreal, on hardware affordable enough that every stakeholder gets a headset.

Across industries

Where Meta Quest 3 earns its keep.

Talk Meta Quest 3 with a specialist.

Talk it through with a specialist who has lived your pipeline. No hard sell. That's been the deal since 1991.

Help Centre

Send us your questions.

Product questions, licensing, compatibility, deployment. Ask here and a Storm FX specialist will come back to you. Smart instant answers are on the way, and there is always a human behind this panel.