Snapdragon XR2 Gen 2 Platform
Qualcomm's XR-dedicated processor delivers roughly twice the graphics performance of the previous Quest generation, running complex training scenes and design models standalone with no tethered PC.
Capable mixed reality at a price organisations can say yes to. Meta Quest 3 is the volume workhorse of enterprise XR.
Capable mixed reality at a price organisations can say yes to. Meta Quest 3 is a standalone mixed reality headset built by Meta's Reality Labs division, pairing the Snapdragon XR2 Gen 2 platform with sharp pancake optics and full-colour passthrough.
A single untethered device covers immersive VR training, mixed reality design review and blended learning. Content, developer support and accessory ecosystems run deeper than for any other device, and per-seat cost stays low enough to equip a whole classroom or induction room rather than a single demo station.
Storm FX supplies Quest 3 for education, training and simulation, and AEC deployments across Australia and New Zealand, alongside fleet provisioning and MDM setup. We advise on fit, content pipeline and device management before anything is bought.

Qualcomm's XR-dedicated processor delivers roughly twice the graphics performance of the previous Quest generation, running complex training scenes and design models standalone with no tethered PC.
Dual LCD panels at 2064 x 2208 pixels per eye with pancake optics keep text legible and fine detail crisp, which matters for procedure training, dashboards and design review.
High-fidelity colour passthrough overlays virtual content on the real room. Trainees keep situational awareness, and designers can place full-scale models in a real space.
Precise tracked controllers with haptics, plus controller-free hand tracking for natural interactions in training content and kiosk deployments.
Managed as a fleet through Meta Horizon managed services or third-party MDM platforms such as ManageXR: app distribution, kiosk lockdown and device policy enforcement across entire headset estates.
The Meta Horizon store and enterprise app ecosystem is the largest in the industry, and Unity, Unreal Engine and WebXR all treat Quest as a first-class build target.
Schools, TAFEs and universities deploy Quest 3 in class sets for immersive science, trades and health curriculum, managed centrally in kiosk mode so every session starts in the right app.
Industrial organisations run site inductions and high-risk procedure training on Quest fleets, using mixed reality passthrough where trainees need to stay aware of the real room.
Architecture and product teams walk clients through models at human scale via Twinmotion, Enscape or Unreal, on hardware affordable enough that every stakeholder gets a headset.
Modern creative labs and immersive learning spaces.
View industryBIM-ready workflows and client-ready visualisation.
View industryReview the product in mixed reality before anyone cuts metal.
View industryRealistic simulation that transfers to the real job.
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