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Allegorithmic Bitmap2Material

Allegorithmic Bitmap2Material
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Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine. Now in version 1.5!

Your image... B2M Magic ...Get a full material

Improve Rendering Realism

B2M gives life to your renderings by automatically extracting normal, specular or ambient occlusion maps from your image.

Make It Tile

B2M lets you generate seamlessly tiling materials in a click.

Randomize

B2M offers the unique ability to randomize your material and produce infinite variations with a single click!

Fine Tune Parameters

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M.

Groups

Thanks to the parameter grouping offered by B2M 1.5, all the parameters of the tool are instantly accessible, saving you a lot of time when fine-tuning your materials.

In 3ds Max

In Maya

In Unity

Compatibility

Bitmap2Material can be used in the following tools, on 2 computers, with a single license.

Real Time Preview In Substance Player

Substances are fully supported in Unity 3D since version 3.4. Bitmap2Material used in the context of the Unity game engine offers two great benefits: it saves production time by creating full, seamless materials directly in the Unity Editor and reduces your game size by generating all output maps of these materials on the client side.

Reduce Your Game Size

Bitmap2Material generates all your material output maps from the diffuse map on the client side at runtime, meaning there is no need to store these maps in your game package, saving a lot of space in the process!

Save Production Time

Bitmap2Material offers the unique feature of being usable directly within Autodesk 3ds Max, giving you total flexibility while designing your 3D environments.

Full Integration In Slate Material Editor

Bitmap2Material is a Substance, a new format of smart textures and filters fully readable by Autodesk 3ds Max since version 2012, meaning no plugin install is required: just create a Substance node in SME and enjoy!

Bitmap2Material offers the unique feature of being usable directly within Autodesk Maya, giving you total flexibility while designing your 3D environments.

Full Integration In Hypershade And Node Editor

Bitmap2Material is a Substance, a new format of smart textures and filters fully readable by Autodesk Maya since version 2012, meaning no plugin install is required: just create a Substance node in the Hypershade or the Node editor and enjoy!

Substance Player is embedded with Bitmap2Material, allowing you to use Bitmap2Material as a standalone tool on both Windows and Mac OSX.

Export Your Material's Bitmaps

B2M used within Substance Player allows you to easily save all the extracted maps in bitmap format for use in any other application.

3D View

Substance Player comes with an advanced 3D Viewer allowing you to visualize the material you are working on directly applied to your model. Pre-defined shaders are included, but you can also use your own CgFX shader if you are an advanced user.

Manufacturer:Allegorithmic

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Last Updated: Tuesday, 21 May 2013 18:39