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Chaos Group V-Ray for Maya

Chaos Group V-Ray for Maya
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V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.

The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

Latest V-Ray 2.0 for Maya update

Released February 6, 2012, the V-Ray 2.0 for Maya update offers new hair and fur capabilities, V-Ray RT GPU enhancements, and tighter Maya integration. The update is free for V-Ray 2.0 for Maya users.

New hair and fur capabilities
  • A new VRayHairMtl shader to render hair and fur with unprecedented control, quality, and speed
  • Extra attributes to apply materials to Maya’s native hair

V-Ray RT GPU Enhancements
  • V-Ray RT GPU now supports texture-mapped rectangle and mesh lights, simple light portals, and the VRayBlendMtl
Additional Improvements
  • Optimised memory usage and multithreaded performance for dynamic geometry
  • Optimised Irradiance Map and Light Cache to reduce flickering when using time dependent option of the DMC sampler
  • New Flakes material
  • Improved support for Maya standard shading nodes
Installation and Deployment Improvements
  • New Mac OS GUI installer for VLRService and V-Ray for Maya
  • Installation options for Windows and Linux users include: executable installation or archive file for easier deployment

Key Features

Shading
  • Support for efficient material layering - quickly
  • render complex materials using the V-Ray Blend material
  • Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
  • VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers
  • Support for the Substance textures in Maya 2011.5 and Maya 2012 - use the new V-Ray 2.0 with the
  • Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
  • VRayToon shader - add an amazing cartoon-like feeling to your renderings
  • Support for dispersion in refractions for VRayMtl -this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-  ups of refractive objects with caustics that dazzle the eye
  • Automatic support for both Mari and Mudbox style tiled textures - V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object
  • Support for rendering of Maya fluids - the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume Ptex textures - with V-Ray 2.0 you can stop worrying about UV coordinates and use Ptex textures

Lights
  • Physically accurate lights - create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping
  • Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render time
Camera
  • Lens distortion through Nuke displacement maps - the  VRayPhysicalCamera can use  displacement maps from Nuke to completely match the distortion of your real camera
  • Support for the Maya stereo camera in batch render mode - render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
  • Option to turn off camera motion blur - V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera
  • Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency
Render output
  • Support for additional render elements - have full control in compositing by separating the render into render elements
  • Output of multi-channel scanline OpenEXR files with data-window - removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications
  • VrayLightSelect Render Element - extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software
  • Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket

Effects
  • Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
  • Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
  • SCENE TRANSLATOR
  • Python callback for access to and modification of the translated  V-Ray scene before rendering - this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline
  • Support for .vrscene output for rendering with V-Ray Standalone
Optimisations
  • Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
  • On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
  • Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes
  • Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) - new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc
  • Faster rendering of subdivision surfaces, VRayFur and Maya hair - the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster
Tools
  • The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
  • Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity
Manufacturer:Chaos

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Last Updated: Friday, 24 May 2013 07:54