V-Ray 1.5 for Rhino offers visualisation professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. The plug-in works with Robert McNeel & Associates' Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.
Rhino users in all fields - from engineering and product design to 3D animation - depend on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images.
V-Ray 1.5 for Rhino key features
V-Ray® 1.5 for Rhino includes many new features and improvements, including real-time rendering using V-Ray RT, optimised image-based lighting with the new Dome Light, and efficient memory management using Proxy objects.
Rendering core
Efficient Multicore Ray-Tracing Engine - V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.
Rhino Integration - V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.
Interactive Rendering
V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it's seamless to transition between V-Ray RT and production rendering. Randomise Sampler improves anti-aliasing of nearly horizontal or vertical lines.
Geometry
VRayProxy - is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.
Displacement - Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.
Materials & shading
Physically-based Materials - Create materials based on physical properties using VRay's versatile shaders.
Material Preview - Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.
VRayDirt- Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
Interpolation (Reflections and Refractions) - Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.
Dispersion - Trace and refract light based on its wavelength.
Alpha Transparency - Create materials with alpha transparency.
Colour space - Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.
Lights & illumination
Dome light - Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyses HDR images and optimizes light tracing and GI precision.
IES light - Use photometric data to provide accurate light definition.
Sphere light - Create spherically shaped area lights.
Sun & Sky
RDK Sun - The VRaySun/ Sky system is compatible with the RDK Sun.
Sky Options - Control sky properties independently from the sun.
Sky Models - Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.
Global illumination
Optimised Global Illumination Solutions - V-Ray provides several optimised solutions for creating Global Illumination, giving artists the complete control and flexibility they need.
Ambient Occlusion - Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.
Retrace Threshold - Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.
Cameras & optics
Physical Camera - Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.
Lens Effects (Glare / Bloom) - Simulate the natural lens effects that occur when photographing highlights.
Rendering output
DR Spawner - Launch Distributed Rendering hosts without opening Rhino.
Colour Mapping - Clamp Level defines the peak level for clamping bright colours. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.
V-Ray Frame Buffer (VFB) - Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.
Rhino RDK Support - V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.
Key features may vary depending on the product choice and respective version of V-Ray® being used.
RENDERING CORE Efficient Multicore Ray-Tracing Engine V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.
Rhino Integration V-Ray 1.5 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.
Interactive Rendering V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Randomize Sampler improves anti-aliasing of nearly horizontal or vertical lines. GEOMETRY VRayProxy VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources. Displacement Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency. MATERIALS & SHADING Physically-based Materials Create materials based on physical properties using VRay's versatile shaders. Material Preview Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use. VRayDirt Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings. Interpolation (Reflections and Refractions) Accelerate rendering by approximating and caching the effects of glossy reflections and refractions. Dispersion Trace and refract light based on its wavelength. Alpha Transparency Create materials with alpha transparency. Procedural Textures Utilize procedurally generated texture maps: Falloff Granite Dirt Marble Rock Smoke Invert Leather Snow SpeckleSplat Stucco Water Wood Color Space Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options. LIGHTS & ILLUMINATION Dome Light Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision. IES Light Use photometric data to provide accurate light definition. Sphere Light Create spherically shaped area lights. SUN & SKY RDK Sun The VRaySun/ Sky system is compatible with the RDK Sun. Sky Options Control sky properties independently from the sun. Sky Models Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models. GLOBAL ILLUMINATION Optimized Global Illumination Solutions V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need. Ambient Occlusion Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time. Retrace Threshold Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays. CAMERAS & OPTICS Physical Camera Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects. Lens Effects (Glare / Bloom) Simulate the natural lens effects that occur when photographing highlights. RENDERING OUTPUT DR Spawner Launch Distributed Rendering hosts without opening Rhino. Color Mapping Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow. V-Ray Frame Buffer (VFB) Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing. Rhino RDK Support V-Ray 1.5 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement. Key features may vary depending on the product choice and respective version of V-Ray® being used. Chaos Group maintains the right to make changes to feature lists and products without future notice.