Unity 4 Pro is now released with new Features and a new level of rendering power together with new tools to fine-tune your animations, new graphics, special effects and performance optimizations—all unleashed with the same ease, speed and control you love.
All new animation
Create awesome animation for any character or object with the new Mecanim animation system. Retarget animations to reduce production time and increase performance; set up state machines and blend trees for total creative control, and polish every detail of your animations with Pro-only IK rigs.
DirectX® 11 rendering
More beauty and great performance for your games. Unity 4 includes support for Windows DirectX 11 graphics API, to bring higher visual fidelity and faster rendering times to your professional PC games.
Updated Image Effects
Depth Of Field and Motion blur are optimized for DirectX 11, and key improvements made for Edge Detection, Bloom, Vignetting, Tonemapping, and Color correction using 3D texture lookups.
More for mobile games
Add more realism to your mobile games by casting Pro-only hard dynamic shadows from directional lights. And use dynamic fonts to efficiently render any character set at any resolution.
A fine-tuned Shuriken Particle System
Unity’s curve and gradient-driven modular particle system tool has been ramped up so you can create awesome explosions, collisions, weather storms and more on a tight performance budget. World collision functionality, Bent normals, automatic culling and external forces keep performance smooth while increasing the visual fidelity and dynamism of your particle systems.
More detail and control with your lightmapped scenes
Unity’s iterative lightmap baking gives you complete control of your lightmapping workflow. And now, you can easily add more detail and nuance to your lightmapped scenes with Pro-only lightmapping of normalmaps, and keep performance smooth with lower memory requirements for baking.
Refined profiling for mobile
Unity 4’s Pro-only Profiler now reports on GPU usage for games running on Android devices with Tegra chipsets. Turn on the Profiler while in play mode, and quickly pinpoint those performance-heavy areas in your game that will have the biggest impact on performance.
Multiplatform - New publishing platforms
Bring your game to two new global platforms. The new Unity add-on for Adobe Flash Player ports your game to a platform installed on over a billion PCs. Or create an awesome desktop game for the growing legions of Linux players, who are hungry and ready to pay for great content.
And many more new features including:
- Render efficiently any character set at any resolution with cross-platform dynamic fonts
- Configure a default cursor and change cursors on demand with new Hardware cursor API
- Quickly add components to objects with Add Component button
- Fast asset search and management with a new project browser
- Script access to the output from a skinned mesh renderer to cheaply render multiple instances of a mesh in the same pose
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