Introducing Substance Designer 3
Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, or a powerful paint system freeing most of the artists' needs when it comes to basic image editing. All this in a non linear environment, making Substance Designer 3 the true only tool dedicated to texturing for game developers.
Main features for 3.0 are:
- Bitmap painting tools
- Batching tools
- 4K working environment
- New filter library
Multi Output
Today's textures are no longer one single image; the Substance description files are multi-output by definition, and can define and embed diffuse, specular, normal, height, AO, and as many maps as desired.
Real-time 3D Preview
See what the final material will look like, directly applied onto the mesh you are texturing, with the shader of your choice.
Compatible
Substance Designer seamlessly works with the real production pipelines: The Substance description files can be read by default in compatible game engines like Unity and DCC tools like 3ds Max and Maya.
Mesh extracted info
you are texturing a mesh, not a blank, square image: Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, World Space Normal and Position maps, that can be used to drive the texturing process.
Node-based Editor
The sine qua non method for rapid iterations, Substance Designer 3 is entirely non linear and non destructive ; rediscover the power of modern tools.
Batch Processing
Substance Designer is a parametric tool at its core, meaning you can replicate your most common operations and spend more time polishing your art ; this batch / scripting capabilities are truly unique in the industry.
Bitmap + Vector + Procedural
Use what is needed, whatever the situation and your preference, Substance Designer can handle it: the latest bitmap painting system completes the trio and will make you save hundreds of hours, just by not having to constantly go back and forth between different applications.
Texturing Painkillers
Substance Designer 3 comes with hundreds of predefined substances and filters to help you get there faster and with less pain.
Filter Design
Create your own tools and filters, never do twice the same task and save hundreds of ours by enhancing Substance Designer with your optimized, smart content and production tips and tricks.
Tweaking
Parameterize your textures easily and tweak them while in 3ds Max, Maya or Unity ; or even at run time!
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